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Title:
Game Development Principles / Alan Thorn.
Author:
Thorn, Alan.
Publication Information:
Boston : Cengage Learning PTR, ©2014.
Call Number:
QA76.76 .C672 T46 2014
Abstract:
The art of game development requires much more than simply the ability to operate game-programming software. Compelling, successful games--games that enchant players and stand the test of time--are created by developers who have absorbed the fundamental principles of good game design. Unless you get your mind around that basic theoretical framework, making games is destined to remain a frustrating, disappointing exercise. This book clearly lays out the core theoretical knowledge on which most successful game developers rely--the concepts, workflow practices, techniques, and general details that go into the making of great computer games. Each chapter focuses on a key set of development concepts, including game math, textures and materials, geometry and topology, lighting, sound, effects, and more. Through a variety of illustrations, case studies, and examples, all your questions about the fundamentals of game development will be answered in a friendly, easy-to-grasp way.
ISBN:
9781285427058
Physical Description:
xviii, 270 pages : illustrations ; 23 cm.
Contents:
Games and game design -- Game software development -- Games programming -- Game math -- Graphics, pixels, and color -- Meshes, rigging, and animation -- Lighting and rendering -- Sound and music -- Special effects and post-processing -- Distribution, publishing, and marketing.
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