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Title:
The Pokémon Go phenomenon : essays on public play in contested spaces / edited by Jamie Henthorn, Andrew Kulak, Kristopher Purzycki and Stephanie Vie.
Author:
Henthorn, Jamie, 1983- editor.

Kulak, Andrew, editor.

Purzycki, Kristopher, 1973- editor.

Vie, Stephanie, editor.
Publication Information:
Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2019]
Call Number:
GV1469.35.P634 A84 2019
Abstract:
"Pokémon Go is not just play--the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world." -- Publisher's description
ISBN:
9781476674131
Series:
Studies in gaming

Studies in gaming.
Physical Description:
viii, 227 pages: illustrations ; 23 cm.
Contents:
Not just play: spaces of contention / Gaming across the years: Gotta catch 'em all together / Playing alone, together: Pokémon Go, public mobility and locational privacy / The world's most popular fitness app / Augmented reality design through experience architecture / Rhetorical augmentation: public play, place and persuasion in Pokémon Go / To be the very best ... you gotta pay: motivation, resources and monetizing frustration / Addiction and the apocalypse: the pathology of Pokémon Go / PokéStories: on narrative and the construction of augmented reality / Raid pass: constitutive capital flows for augmented reality / For anatopistic places: Pokémon Go vs. Milwaukee County / A tale of two screens: space, ubiquitous computing and locative gaming / Placemaking across the digital-physical divide: location-based mobile gameplay as a relay in the emergence of singularities
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