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Title:
A composer's guide to game music / Winifred Phillips.
Author:
Phillips, Winifred, author.
Publication Information:
Cambridge, Massachusetts : The MIT Press, 2017.
Call Number:
MT64.V53 P45 2017
Abstract:
Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips--herself an award-winning composer of video game music--provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business [Publisher description]
Edition:
First MIT Press paperback edition.
ISBN:
9780262534499
Physical Description:
vi, 275 pages : illustrations ; 23 cm
Contents:
Why would you want to write music for games? -- A composer's creative skillset -- Immersion : how music deepens the play experience -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games : rendered music -- Interactive music in games : music data -- A game composer's technical skillset -- Acting like a business and finding work.
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