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Title:
The Oxford handbook of interactive audio / edited by Karen Collins, Bill Kapralos, and Holly Tessler.
Author:
Collins, Karen, 1973- editor.

Kapralos, Bill, editor.

Tessler, Holly, editor.
Publication Information:
Oxford : Oxford University Press, [2014]

©2014
Call Number:
QA76.76.I59 O94 2014
Abstract:
As audiences are increasingly no longer solely listeners but also active producer-consumers, and as video games and other interactive systems increasingly permeate our daily lives, understanding interactivity and its impact on the audience has never been more important. A collection of newly commissioned chapters on interactivity in music and sound edited by preeminent scholars in the field, this book marks the beginning of a journey into understanding the ways in which we interact with sound, and offers a new set of analytical tools for the growing field of interactive audio. What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What makes interactive audio different from non-interactive audio? Where does interacting with audio fit into our understanding of sound and music? What does the future hold for interactive media when it comes to our musical and sonic experiences? And how do we begin to approach interactive audio from a theoretical perspective? The Oxford Handbook of Interactive Audio answers these questions by exploring the full range of interactive audio in video games, performance, education, environmental design, toys, and artistic practice. Examining these questions from a range of approaches -- technological, emotional, psychological, and physical -- the book provides a thorough overview of the fascinating experience of interactive sound.
ISBN:
9780199797226

9780190651053
Physical Description:
xxvii, 594 pages : illustrations ; 26 cm
Contents:
Introduction / Interactive sound in practice: Spatial reconfiguration in interactive video art / Navigating sound : locative and translocational approaches to interactive audio / Defining sound toys : play as composition / Thinking more dynamically about using sound to enhance learning from instructional technologies / Acoustic scenography and interactive audio : sound design for built environments / Videogames and virtual worlds: The unanswered question of musical meaning : a cross-domain approach / How can interactive music be used in virtual worlds like World of Warcraft? / Sound and the videoludic experience / Designing a game for music : integrated design approaches for ludic music and interactivity / Worlds of music : strategies for creating music-based experiences in videogames / The psychology and emotional impact of interactive audio: Embodied virtual acoustic ecologies of computer games / A cognitive approach to the emotional function of game sound / The sound of being there : presence and interactive audio in immersive virtual reality / Sonic interactions in multimodal environments : an overview / Musical interaction for health improvement / Engagement, immersion and presence : the role of audio interactivity in location-aware sound design / Performance and interactive instruments: Multisensory musicality in Dance Central / Interactivity and liveness in electroacoustic concert music / Skill in interactive digital music systems / Gesture in the design of interactive sound models / Virtual musicians and machine learning / Musical behavior and amergence in technoetic and media arts / Tools and techniques: Flow of creative interaction with digital music notations / Blurring boundaries, trends and implications in audio production software developments / Delivering interactive experiences through the emotional adaptation of automatically composed music / A review of interactive sound in computer games : can sound affect the motoric behavior of a player? / Interactive spectral processing of musical audio / The practitioner's point of view: Let's mix it up : interviews exploring the practical and technical challenges of interactive mixing in games / Our interactive audio future / For the love of Chiptune / Procedural audio theory and practice / Live electronic preparation : interactive timbral practice / New tools for interactive audio, and what good they do
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