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Title:
Manga in theory and practice : the craft of creating manga / Hirohiko Araki ; translated by Nathan A. Collins.
Author:
Araki, Hirohiko, 1960- author.

Collins, Nathan, translator.
Publication Information:
San Francisco, CA : VIZ Media LLC, [2017]
Call Number:
PN6710 .A69 2017
Abstract:
"Learn how to create manga from Hirohiko Araki--creator of Jojo's Bizarre Adventure and a master of the medium! Hirohiko Araki is the author of one of the longest-running and most beloved manga of all time, the epic fan favorite JoJo's Bizarre Adventure. According to him, "manga is the ultimate synthesis of all forms of art," and in this book he reveals the secrets behind how to make the magic happen using concrete examples from his own work. Read all about his "golden ratio of beauty" for drawing, the "investigative reports" he draws up for each of the characters he creates, his methodology for storytelling inspired by the great Ernest Hemingway, and many more aspects of manga creation in this how-to guide penned by an industry legend"-- Provided by publisher.
ISBN:
9781421594071
Series:
Manga in theory and practice ; 1

Manga in theory and practice ; 1.
Physical Description:
226 pages : illustrations ; 22 cm.
General Note:
Translated from the Japanese.
Contents:
Machine generated contents note: Why I Am Writing This Book -- The Golden Way -- Follow the Royal Road, but Carry a Map -- Never Lose Sight -- Jojo Is a Manga of the Royal Road -- ch. 1 Getting Started -- The Difference Between Yudetamago and Me -- Returned to the Envelope Unread -- Make Them Turn the First Page! -- Creating the First Page, Part One: What to Draw -- Creating the First Page, Part Two: Find a Compelling Title -- Creating the First Page, Part Three: What Makes Good Dialogue -- The Five Ws and One H: The Foundation of the First Panel -- Offer Many Pieces of Information Simultaneously -- A Manga's First Page Is Its Preview -- Seize Unclaimed Territory -- Poker Under Arms. Draw Your First Page Like This! -- How to Make Them Read to the End -- ch. 2 Mastering The Four Major Fundamentals Of Manga Structure -- The Four Major Fundamentals of Manga Structure -- Characters and Setting Are Indispensable -- Balance the Four Elements

Note continued: Making a Habit of Analyzing Best Sellers -- ch. 3 Designing Characters -- The Golden Way to Making Protagonists -- What Does Your Character Want to Do? -- What Makes a Good Motivation -- Make a List of Motivations -- Bravery Begets Empathy -- Basic Human Desires as Motivations -- The Allure of Evil Characters -- Contrast the Hero and the Villain -- Heroes Fight Alone -- The Difference Between Drawing Men and Women -- Character Histories: The Secret Ingredient -- Sixty Facts to Flesh Out Your Characters -- Special Abilities and Finishing Moves: The Origins of Stands -- Characters Can Change and Be Erased -- Make a Sample Based on Yourself and Your Friends -- How to Differentiate Your Characters -- How to Use Supporting Characters -- Names with Rhythm -- How to Draw Characters: Jotaro Kujo -- Strong Characters Are the Key to Serials -- Making a Living as a Mangaka -- Sherlock Holmes, Guardian Angel -- Resistance to a Devil Boy

Note continued: How I Learned the Right Way to Make a Successful Manga -- ch. 4 How To Write A Story -- When Stories Get in the Way -- Characters Are Vulnerable to Changing Times -- The Immutable Rule of Story Writing -- Internalize Ki-sho-ten-ketsu from Your Daily Life -- The Rule of Rising and Falling -- The Protagonist Always Rises -- The Limits of a Tournament Structure -- Why Readers Appreciated Stardust Crusaders I Weak Enemies: An Unorthodox Method -- Don't Fall for the Temptation to Go Negative -- Hitting Walls: A Failing Pattern -- The Trap of Going Back to Zero -- Story Taboos -- Don't Seek Reality in Entertainment -- Purposefully Attempting a Negative Arc -- Why I Killed Jonathan Joestar -- Hurl Your Protagonist into Peril -- Let the Protagonist Act -- The Hardest Part Comes Not at the Beginning, but Just before the End -- Learn Storytelling from Hemingway -- Dialogue Is Best When Natural -- Insert Flavor in Ways Only Manga Can

Note continued: How to Make a Suspenseful Story: Jojo's Third Story Arc -- ch. 5 Art Expresses Everything -- Art Is the Mangaka's Killer Technique -- The Must-Haves of Popular Manga Art -- Realism and Signification -- How to Pursue Both at the Same Time -- If You Keep Drawing the Same Things, You'll Become Outdated -- Learn the Meaning of Objects -- Master the Golden Ratio -- Learn to Draw a Robot with Moving Joints -- Aim for More Than Mimicry -- How to Draw Guns -- How to Draw Fire, Water, Air, Light, and Stone -- The Paper Is More Important Than the Pen -- Being Told You're Not a Good Artist -- I Found My Style in Italy -- What Becomes Memorable About a Character's Pose -- Make the Invisible Visible -- Hamon and Stands Make Supernatural Powers Visible -- Don't Try to Fake It -- Preserve a Moment for Eternity -- Why I Persist in Drawing in Analog -- I Want to Protect That Live-Performance Feeling -- Visits From the God of Manga -- ch. 6 What Setting Is To Manga

Note continued: What Is a Setting? -- Readers Want to Be Immersed -- Where Baoh: The Visitor Failed -- Only a Master Can Rely on Mood -- Be Thorough in Your Research -- How to Create a Setting -- Some Things Can't Be Researched Online -- The Sense of Distance: Japan versus the American Midwest -- Don't Draw Everything You Research -- After the Setting Is Complete -- ch. 7 All Elements Connect To The Theme -- The Theme Connects the Four Major Fundamentals -- Don't Let Your Themes Become Muddled -- Themes Reveal the Creator's Philosophy -- A Paean to Humanity: Theme as a Product of Chance -- The Mistake of Choosing a Theme Based on What Will Sell -- Implementation, Example 1 The Process Of Making Manga -- How to Find Ideas and Create Panel Layouts -- Where Ideas Are Found -- Take Interest in Other Viewpoints -- Ideas Are Limitless -- Meetings With Your Editors -- Write a Script: Envision the Dialogue and Panel Layout -- Divide Panels With Rhythm

Note continued: Japanese Manga's Unique Qualities Are Found in the Rough Layouts -- The Viewpoint Doesn't Move -- Forget What You Draw -- Implementation, Example 2 How To Create A One-Shot -- Thus Spoke Rohan Kishibe: "Millionaires' Village" -- It Began With a Conversation Between Owners of Country Homes -- Decide on the Story as You Write It -- The First Three Pages Offer a Preview -- Relay Information and Introduce Characters Simultaneously -- Becoming Fond of Characters as You Write Them -- The Decisive Panel -- Where You Know You Have the Reader -- Curiosity is Rohan's Motivation -- The Three Roles: Protagonist, Adversary, and Ally -- Researching Manners to Perfection -- Using Manners as a Battle -- Ending with Defeat Is Acceptable -- From Short Form to Long Form.
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