Cover image for
Title:
Examining the evolution of gaming and its impact on social, cultural, and political perspectives / Keri Duncan Valentine, Lucas John Jensen, [editors].
Author:
Valentine, Keri Duncan, editor.

Jensen, Lucas John, editor.
Publication Information:
Hershey, PA : Information Science Reference, [2016]
Call Number:
GV1469.34.S52 E93 2016
Abstract:
"This book asks whether video games have the power to transform a player and his or her beliefs from a sociopolitical perspective, allowing users to immerse themselves in new worlds, situations, and politics"-- Provided by publisher.
ISBN:
9781522502616
Series:
Advances in Human and Social Aspects of Technology (AHSAT) Book Series,

Advances in human and social aspects of technology book series.
Physical Description:
xxxiv, 456 pages ; 29 cm.
Contents:
A Comparative Study of Digital Game Curricula in Taiwan and U.S. : Implications for Educating Future Digital Creative Industry Professionals / Kenneth C.C. Yang, Yowei Kang -- Bobo Dolls, Red Herrings, and Millennial Needs : Socialization within a Culture of Digital Expediency, Expectations of Freedom of Speech without Bounds / Caroline Crawford -- Memories in and of Games Played : Memories of Game Play, In-game Memories, and Memory as a Form of Time Travel in Games / Frances Van Scoy -- Toward Broader Definitions of "Video Games" : Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments / Lucas Jensen, Daisyane Barreto, Keri Valentine -- Telling Tales with Technology : Remediating Folklore and Myth through the Videogame Alan Wake / Dawn Stobbart -- "There are No Observers Here" : The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014) / Hazel Monforton -- The Game Space of Dear Esther and Beyond : Perspective Shift and the Subversion of Player Agency / Harrington Weihl -- Apportioned Commodity Fetishism and the Transformative Power of Game Studies / Judd Ruggill, Ken McAllister, Tobias Conradi, Steven Conway, Jennifer deWinter, Chris Hanson, Carly Kocurek, Kevin Moberly, Randy Nichols, Rolf Nohr, Marc Ouellette -- Co-Creation and the Distributed Authorship of Video Games / Stephanie Jennings -- She Designs Therefore She Is? : Evolving Understandings of Video Game Design / Carolyn Cunningham -- Gaming Before E-Sports : Playing with Gender in Early Gaming Communities, 1993-2001 / Marley-Vincent Lindsey -- Knowledge Production in E-sports Culture : Learning with and from the Masters / Robert Hein, Jason Engerman -- Affordances and Constraints of Analog Games for Ethics Education : Dilemmas and Dragons / Spencer Greenhalgh -- Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues / Sonja Gabriel -- Gaming to Increase Reading Skills : A Case Study / Laura Kieran, Christine Anderson -- Game/Write : Gameplay as a Factor in College-Level Literacy and Writing Ability / Sandy Baldwin, John Jones, Nicholas Bowman -- Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom : Teaching Science the Chutes and Ladders Way! / Angela Dowling, Terence Ahern -- Playful Experiments : Conditions of "An Experience" in Touchscreen Games by a Non-Hermeneutic Perspective / Felippe Thomaz, Jorge Cardoso Filho -- Games People Play : A Trilateral Collaboration Researching Computer Gaming Across Cultures / Sandy Baldwin, Kwabena Opoku-Agyemang, Dibyadyuti Roy -- Games Beyond the Screen: Festivals Of Play Across the Western World / William Wood -- Jamming Econo : The Phenomenon of Perspectival Shifts in Indie Video Games / Keri Valentine, Lucas Jensen.
Copies: