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Title:
Beginning C++ through game programming / Michael Dawson.
Author:
Dawson, Mike, 1947- author.
Publication Information:
Boston : Cengage Learning, 2015.
Call Number:
QA76.76.C672 D39 2015
Abstract:
When it comes to game programming, C++ is the name of the game. If you aspire to move from game player to game creator, it all starts with learning the fundamentals of C++ and game-programming basics. You will find an up-to-date and thorough introduction to everything you need to get started -- with no previous programming experience required. In the new fourth edition of this popular guide to learning C++, you will work with a complete program while learning each new concept and a game program at the end of each chapter. A final game project at the end of the book draws together everything you've learned. --Publisher's description.
Edition:
4th edition.
ISBN:
9781305109919
Physical Description:
xxi, 390 pages : illustrations ; 23 cm.
General Note:
Previous edition: Boston, Mass: Course Technology Cengage Learning, 2010.

Includes index.
Contents:
Types, variables, and standard I/O: lost fortune -- Truth, branching, and the game loop: guess my number -- For loops, strings, and arrays: word jumble -- The standard template library: hangman -- Functions: mad lib -- References: tic-tac-toe -- Pointers: tic-tac-toe 2.0 -- Classes: critter caretaker -- Advanced classes and dynamic memory: game lobby -- Inheritance and polymorphism: blackjack.
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