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Title:
The gamification of learning and instruction : game-based methods and strategies for training and education / Karl M. Kapp.
Author:
Kapp, Karl M., 1967-
Publication Information:
San Francisco, CA : Pfeiffer, c2012
Call Number:
LB1029 .G3 K364 2012
Abstract:
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.
ISBN:
9781118096345
Physical Description:
xxxiii, 302 pages : illustrations ; 25 cm
Contents:
What is gamification? -- It's in a game : Understanding game elements -- Theories behind gamification of learning and instruction -- Research says...games are effective for learning -- Leveling up : What gamification can do -- Achiever or killer? PLayer types and game patterns -- Applying gamification to problem solving -- Applying gamification to learning domains -- Managing the gamification design process -- Congratulations! Selecting the right in-game achievements, by Lucas Blair -- Perspective of a gamer, by Nathan Kapp -- Casual game site : DAU case study, by Alicia Sanchez -- Alternate reality games for corporate leaning, by Koreen Olbrish -- If you want to learn more, play games.
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